Skip the execution heroes until your fundamentals hold
Every hero is playable, but some punish a mistake far harder than others. As a beginner your first job is to learn aim, cooldown timing and positioning — not to fight your own hero while the enemy fights you. The heroes below are the ones most often flagged as “avoid early” because they demand those fundamentals before they pay off.
This is the negative of the best beginner heroes per role page — read both, then build a pool you can actually win with.
The avoid list and the reason each one bites
| Hero | Why it is hard early |
|---|---|
| Spider-Man | Swing path and combo timing must be near-perfect; one missed cooldown leaves you in the open. |
| Black Panther | Dash-chain engage has almost no margin; whiff it and you are dead before the team reacts. |
| Storm | Kiting requires reading the whole fight at once; new players either overextend or never use the mobility. |
| Hawkeye | A precise ranged hero that needs aim and angle control most beginners have not built. |
| Loki | Clone and teleport kit rewards game sense and timing, not raw mechanics. |
| Black Widow | High-skill sniper with little forgiving value if shots miss. |
| Moon Knight | Ankh placement and bounce angles take map knowledge to use well. |
| Jeff the Land Shark | Easy to press buttons, hard to be useful; healing and survival demand positioning you have not built yet. |
Spider-Man and Black Panther appear on both surveyed lists, which is the strongest signal — they are the two most commonly called out.
The revisit decision
Do not treat this as a permanent ban. Use a milestone, not a calendar:
- Win consistently on a simple hero first. If you are not reliably winning fights on an easy pick, a hard hero will not fix that.
- Learn the hard hero in Quick Match, not ranked. The cost of failure is lower and the matchup variety is higher.
- Move one hard hero into your pool at a time. Adding Spider-Man and Black Panther together doubles the fundamentals you are learning at once.
- Promote it when your cooldown timing is reliable under pressure — when you can hit the combo on a moving target without thinking about the buttons, it is ready.
If-then
- You lose most fights on a hard hero → go back to a simple pick until your fundamentals are solid.
- You win on a simple hero but want variety → add one hard hero, Quick Match only.
- You land the combo under pressure → promote it to ranked, one at a time.
For where these heroes rank this season, the heroes tier list is the companion read — difficulty is not the same as strength.