Antewise

How to Beat Tulip Snakes in Lethal Company

Updated 22 Oct 2026 Source Entity behaviour taken from the game's own bestiary; hazard fields in are not populated for this entity, so no numbers are invented By

The short version

A Tulip Snake latches onto your helmet and flies you around. It is not trying to kill you, it is trying to carry you.

The danger is not the snake. It is where the flight puts you down.

What a Tulip Snake is

Tulip Snakes, also called Flower Snakes, are daytime outdoor entities.

After spawning they roam the way Manticoils do, and they occasionally fly from one area to another. When one finds an employee, it makes repeated quick attempts to pounce until it latches onto the helmet.

They are not hostile in the ordinary sense. Nothing here is trying to eat you.

What happens once one latches

With a single snake attached, you gain controlled flight that behaves much like a jetpack.

That is genuinely useful, and it is the reason players sometimes stop avoiding them. A free ride across the surface is worth something when the ship is far and your stamina is gone.

How the stack works

Up to five Tulip Snakes can carry the same employee at once.

Each one adds around 3 pounds of weight, so a full stack of five puts roughly 16 pounds on you.

Once more than one has latched on, you are randomly forced into the sky for about ten seconds at a time, then dropped back to the ground.

That forced launch is the real hazard. You are not piloting those ten seconds, and you do not choose where the fall happens.

What it costs you

Three things get worse while a snake is on your head.

Vision. When it is not trying to fly off with you, it gazes down at you and blocks a small part of your view.

Weight. Every snake is carry weight you are spending on a ride instead of on scrap.

Attention. You can hear the snake chirping, which makes it harder to hear the audio cues that matter outdoors.

Getting them off

Wave a shovel, stop sign or yield sign around and every snake currently on you dies at once.

Do it while standing somewhere you are willing to land. Killing the snakes ends the flight immediately, and the fall is not gentled by anything.

If you are over water, over a pit, or above a spot you did not walk to, ride it out instead and land on your own terms.

Is flying worth it?

Sometimes, and the test is simple.

Take the ride when the ground route is long, when you are empty-handed, and when you can see where you will come down.

Skip it when you are carrying a full load, when the quota clock is tight, or when the flight path crosses somewhere you have not mapped.

A crew that treats Tulip Snakes as free transport eventually gets dropped somewhere it cannot walk back from.

Flying with a crew

A teammate can remove every snake attached to you with one swing of a shovel or sign, and that changes the calculus.

If someone is watching, the ride gets much safer: they can knock the stack off the moment the flight stops being useful, and they can see where you are being carried better than you can.

Call it out before you launch, not during. Once you are in the air, the ten-second forced flight is not the time to explain where you are going.

The other crew consideration is the clock. Daytime is when these are active, and daytime is also when you should be looting rather than sightseeing over the map.

Mistakes that get people killed

  • Letting the stack build. Two or more snakes means you lose control of when you fly and where you land.
  • Killing them mid-air. You fall the instant they die, so remove them over ground you chose.
  • Flying while overloaded. The weight adds up and the landing does not care how much you are carrying.
  • Assuming daytime means safe. They are a daytime entity, which is exactly when crews are outdoors carrying scrap.
  • Treating the flight as free. It costs vision, weight and control, and it puts you somewhere you did not walk to.

Frequently asked questions

Can Tulip Snakes make you fly?

Yes. Once one latches onto your helmet you can control the flight much like a jetpack, which makes them one of the few entities you can turn into a tool.

How many Tulip Snakes can carry one player?

Up to five at once. Each adds roughly 3 pounds of weight, so five of them add about 16 pounds.

How do you remove a Tulip Snake?

Wave a shovel, stop sign or yield sign around to kill every snake attached to you at once. Do it over solid ground, because you drop the moment they die.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.