Antewise

How to Beat Roaming Locusts in Lethal Company

Updated 22 Oct 2026 Source Entity behaviour and terminal behaviour taken from the game's own bestiary; hazard fields in are not populated for this entity, so no numbers are invented By

The short version

Roaming Locusts are harmless. They cannot hurt you, they fly off when you get near, and there is nothing to fight.

The only thing worth learning is a terminal typo, and it costs crews a purchase prompt they did not ask for.

What a Roaming Locust is

Also called Locust Bees or Docile Locusts, they are outdoor entities that move as a group in a spherical formation.

They are one of the two harmless entities in the game. The other is the Manticoil.

If you are learning the scanner or teaching a new crewmate what a non-threat looks like, these are the two the game itself uses as examples.

Where you see them

Base spawn chance by moon, from the game’s bestiary:

MoonBase spawn chance
41-Experimentation35.14%
68-Artifice34.9%
20-Adamance24.56%
220-Assurance23.0%
56-Vow20.73%
61-March20.21%

They never reach the guaranteed levels some other entities do, so on a given landing you may not see any.

How they behave

They drift across the surface as a loose ball of insects.

Running through the formation makes them disperse. That is the full extent of the interaction.

There is no attack, no chase state and no reason to change your route because of them, which is why the correct play is to treat them as scenery.

The terminal typo that wastes your time

This is the one practical thing on this page.

If you search Locust on the terminal, the system treats it as a misspelling of Lockpicker and drops you into the Lockpicker purchase confirmation screen.

Search Roaming instead and you get the entity you actually wanted.

On a quota run with the clock running, an accidental purchase prompt is exactly the kind of delay that keeps someone in the facility after dark.

Why they are worth recognising anyway

Harmless entities matter because they teach you what a real threat looks like by contrast.

A new player who learns that Locusts and Manticoils never chase will notice faster when something on the surface does.

They also give you a baseline for the surface. When the only thing moving out there is a locust swarm, you can loot with your attention on the ground instead of the horizon.

Mistakes people make

  • Wasting a weapon on them. They pose no threat, and the noise you make doing it is the actual cost.
  • Typing Locust on the terminal. You get the Lockpicker purchase screen instead of the entity entry. Use Roaming.
  • Reading a dispersal as a warning. They break formation because you ran through them, not because something else is coming.
  • Assuming harmless means useful. Unlike Manticoils, there is no decoy value here. They are simply not a threat.

Frequently asked questions

Are Roaming Locusts dangerous?

No. They are harmless, they fly away when you approach, and they are one of the two entities the game lists as harmless along with the Manticoil.

What happens if you run through them?

The group disperses. That is all, they carry no threat, but it does scatter them if you were hoping to use them as cover or a landmark.

Why does searching Locust on the terminal go wrong?

Typing Locust on its own reads as a misspelling of Lockpicker and takes you to the Lockpicker purchase screen. Search Roaming instead to get the entity.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.