Magick is the core resource
Magick powers your Omega moves. Hold Attack, Special or Cast and you spend Magick for a much stronger hit. It regenerates on its own and from some boons and Arcana Cards. The single biggest skill in Hades II is spending Magick on time, every time it is up.
Cast and Special
Your Cast is your ranged option, and its Omega version is a heavy projectile or trap depending on the god. Special is the secondary attack of your weapon. Both have Omega versions that eat Magick, so a good build makes all three Omega moves useful rather than just one.
Hex
Some gods grant a Hex, a chargeable power that fills as you deal and take damage. It is not a boon tier — it is its own button, and a full Hex can end a fight. Builds that charge the Hex fast are worth chasing.
The defensive bars
Max Life is your health. Armor reduces each hit. Dodge lets some hits miss entirely. None of these changed much from Hades I, but they matter more here because you are often standing still to land an Omega move — so you need the defense to afford that moment.
What to prioritise
Early on, raise the stats that keep your Omega move firing: Magick up front, then damage that scales with it. Defense comes second, once you can land hits without dying.
Stack into the right stat
The two damage stats scale different moves. Pour points into the one your weapon’s Omega uses, or the number climbs while the hit does not. Re-spec at the mirror when your build changes; early points are not permanent, so fix a wrong call as soon as you see it.