The Therizinosaur looks like a gentle giant with gardening claws. It is, in fact, one of the most useful creatures you can put in a pen.
It is also a herbivore that picks fights. That combination is exactly why it is worth the effort.
Why you want it
Universal gatherer. A Therizinosaur harvests wood, thatch, fiber and berries all at once, and does each of them at a level few other tames can match. It is the power tool of the tame world.
Melee threat. Those claws hit hard. It is a credible fighter, not just a harvester, which means it can defend itself on a resource run.
Fiber king. No other early-to-mid tame pulls fiber like this. Late-game crafting eats fiber by the stack, and the Theri supplies it.
Versatility. One creature covers wood, fiber and berries, which means fewer trips and fewer specialized tames cluttering your base.
The numbers
| Stat | Value |
|---|---|
| Group | Dinosaurs |
| Diet | Herbivore |
| Temperament | Territorial |
| Preferred Kibble | Exceptional (Extra Large Egg) |
| Preferred Food | Crops |
| Saddle | Level 69 |
| Drag Weight | 250 |
Territorial is the warning. A Therizinosaur does not wait to be provoked; it comes for you when you get close, which makes the trap less optional than with a docile herbivore.
Where to find them
Therizinosaurs favor forested regions, redwood edges and overgrown zones. They patrol in small groups and react aggressively to approach, so you will rarely sneak up on one.
Expect company. Where there is one Theri, there are usually two or three.
How to knock it out
Build a solid pen. Behemoth gates with a ramp, fully enclosed, so the rest of the pack cannot wander in while you work. You want to isolate a single target.
Aggro one, not the group. Draw a lone Theri into the trap rather than knocking out the one nearest the pack, or you will be taming under pressure.
Tranquiliser arrows in volume. At 250 drag weight it is a sizable target with a real torpor pool. Bring a deep stack and a crossbow you trust.
Shoot from outside. The claws hit hard enough that you do not want to be inside the pen when it wakes up mid-tame.
What to feed it
| Food | Type |
|---|---|
| Exceptional Kibble | Preferred, made from an Extra Large Egg |
| Crops | Fallback |
Exceptional Kibble needs an Extra Large Egg, which means you are usually breeding late-game creatures before you can craft it. Crops will tame a Therizinosaur, but the time and final level suffer, so kibble is strongly preferred on a tame this valuable.
The saddle gate
The Therizinosaurus saddle unlocks at level 69.
This is a late-game creature by saddle, not by usefulness. If you meet one earlier, you can still tame it — you just cannot ride it until 69, so plan the knock-out around that unlock.
After the tame
Take it on a resource run and watch the inventories fill. Wood, fiber and berries all at once is a genuine step-change in how fast you build.
Keep it fed and safe. A Therizinosaur is worth protecting, and it is more than capable of protecting itself if something attacks the camp.
Two bites
The Therizinosaur is the rare tame that replaces three others at once: the wood cutter, the fiber picker and the berry planter. The level 69 saddle is a long wait, but a single pen with one of these changes how every build after it feels.
Common mistakes
- Taming the whole pack. Knock out one, isolate it, move on.
- Showing up without a pen. Territorial means it fights; fight it from outside a trap.
- Using crops when kibble is available. You lose levels and time on a premium tame.
- Forgetting the saddle gate. Level 69 is late; do not expect to ride it immediately.
Related guides
- Best tames guide — where the Therizinosaur ranks for gathering.
- Best resources tier list — why fiber and wood throughput matter.
- Taming guide — how knockout taming and effectiveness work.