The Karkinos is the transport problem-solver of Aberration: a 1,200 HP crab with the strength to hold two creatures at once, one in each claw. The catch is the tame — this is one of the few creatures you cannot simply tranq.
The conclusion up front: you knock out a Karkinos with blunt siege weapons aimed at its body, never its limbs. Get that wrong and you either kill it or waste a costly attempt.
The stats
| Stat | Base value |
|---|---|
| Health | 1,200 |
| Stamina | 600 |
| Food | 5,000 |
| Weight | 800 |
| Melee damage | 32 |
| Torpor | 800 |
How to tame it
- Use blunt force, not tranqs. Tranq arrows and darts do not put it under. A catapult or cannon aimed at the main body is the reliable route.
- Aim at the body only. Hitting a limb deals heavy damage instead of torpor — a few stray hits can kill it.
- Feed Exceptional Kibble. That is its top food; fall back on raw prime meat if you have no kibble.
What it does
- Carries two creatures. One per claw — the fastest way to move tames across Aberration.
- Works on land and in water. A true amphibious hauler.
- A heavy hitter. 32 base damage and a big health pool make it a brawler too.
The mistakes that waste an attempt
- Bringing only tranq arrows. It will not sleep; you need blunt siege force.
- Shooting the legs. Limb damage kills instead of taming.
- Underestimating the aim. A catapult is cheap but hard to aim — line up the body before you fire.
For more Aberration creatures, see the Aberration map guide. For the broader taming list, see the best tames guide.