Start here
Peglin turns a pachinko board into a combat system. You drop an orb, it bounces off pegs, and every peg it touches adds damage. Relics then change what a bounce is worth. This hub covers the board, the orbs, the relics, and the order in which they matter.
All Peglin guides
What a Peglin run looks like and what to do on your first few boards.
Mechanics How the Pegboard WorksWhy the same orb pays out differently depending on where it lands.
Mechanics Damage and Crit ExplainedHow peg count, refresh and crits turn into the number on screen.
Orbs Orb Types GuideThe behaviour families orbs fall into, and what each is for.
Orbs Best Orbs Tier ListOrbs that carry a run versus orbs that only look good.
Orbs How to Unlock OrbsWhere new orbs come from and which unlocks are worth chasing.
Relics Relic GuideHow relics are offered, and the categories they fall into.
Relics Best Relics Tier ListThe relics that change a run and the ones you can safely skip.
Relics How to Unlock RelicsRelic unlock paths and what they cost you.
Enemies Enemy GuideThe enemy patterns that punish a badly built board.
Enemies Boss GuideBoss mechanics and what each one asks of your build.
Progression Cruciball Difficulty GuideWhat Cruciball levels change and when to push higher.
Progression Farming and EconomyCoins, shops and the order in which to spend.
Practice Tips and Common MistakesThe habits that quietly waste a run.
Reference tables
Two tables, both pulled straight from the wiki: every orb with its damage and behaviour, and every relic with its effect. Use them to plan a build before a run starts, not during it.
Data notes
The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.
Found something wrong? Tell us. Corrections are the fastest way this hub improves.