Wandering unarmed
New players walk into the Hedge with a Pebblet axe. Map first, arm up, then go. The yard does not forgive empty hands.
Hoarding junk
A pack full of the wrong resource is dead weight. Gather to a plan, not to a fear of missing out.
Wrong damage type
Hitting a bug’s resist feels like a broken weapon. The creature database shows weaknesses; use them before you swing.
No base
Sleeping in the open invites death. A small walled base changes everything, and gives you a safe place to craft.
Rushing tiers
Skipping gear tiers leaves you weak against the next zone. Earn each tier before you push past it.
The bugs that punish mistakes
- Director Schmector (aggression Angry, tier Boss)
- Fire Worker Ant (aggression Angrystun=25, tier 3)
- ARC.R (aggression Angry, tier 2)
- Diving Bell Spider (aggression Angry, tier 2)
- Antlion (aggression Angry, tier 3)
- Assistant Manager (aggression Angry, tier Boss)
- Dust Mite (aggression Angry, tier 3)
- Black Widow (aggression Angry, tier 3)
- Black Widowling (aggression Angry, tier 3)
- Bombardier Beetle (aggression Angry, tier 2)
The errors that end runs
Building on the ground is the biggest one. Ants and beetles walk right in while you craft. Raise the base. The second is fighting at night without a torch — bugs own the dark, and you cannot see the telegraph. The third is skipping armor tiers: cloth armor into a spider zone gets you one-shot. Match your tier to the biome.
Two checks before every push
Name your escape route before you enter a nest. If you cannot reach the surface in a few seconds, turn back. And confirm your canteen is full — thirst drains stamina, and a slow character is a dead one. Most wipes are one of these three, caught early.