Bosses are projects
A Grounded boss gates gear, so treat each as a step: upgrade, craft, then fight — in the order they unlock.
Weaknesses and tactics
| Boss | Weak element | Weak phys | Winning tactic |
|---|---|---|---|
| Hedge Broodmother | Spicy | Slashing | Spicy Coaltana hits both weaknesses; bring poison resist (Mithridatism); clear adds with Splatburst. |
| Infected Broodmother | Fresh | — | Perfect parry is the core. Explosives heal her — never bring bombs. Roly Poly or Koi armor; pack heavy healing. |
| Director Schmector | Sour | Busting | Black Ox Hammer on the Sour route + Pucker Charm. Poison, gas and bleed do nothing; shield his charged shots; dodge turrets at the corners. |
| Orchid Mantis | Salty | — | Salt Morning Star; weak point is the eyes. Perfect-parry every attack to avoid debuffs. The 3-hit slam and bite cannot be parried — dodge them. |
| Assistant Manager | Salty / Sour | Busting | Insect Hammer (Busting). Black Ant Shield vs his shock; dodge laser pillars (crouch) and electric pillars (hug walls); bait the black ants. |
| Wasp Queen | Salty | — | Salt Morning Star / Club of the Mother Demon / Mint Mace. Waspidote + Mithridatism for poison; block her stinger volley; punish when she lands exhausted. |
Note: “Mantis” and “Orchid Mantis” are the same boss.
Prep checklist
Before any boss: check its weakness in the creature database, bring that damage type, wear a matching resist set, and pack repair glue + food. A boss fight is long and you will need to fix your weapon mid-fight.