At a glance: Tin Ore stacks to 250 and unlocks at level 18; Silver needs level 33 and Castle blocks craft x100.
Enshrouded runs on a material ladder
Almost every structure, weapon and potion in Enshrouded is gated behind a chain of raw → refined → crafted materials. The wiki tracks each one with hard numbers — stack size, unlock level, biome, and exact recipe — and those numbers are what decide whether your build stalls at the Smelter or flows smoothly into the late game. This page is the reference for the materials that show up most often in that chain.
The single most important habit: stack sizes are capped at 250 for most crafted materials, so a “full stack” is only 250 units. Plan your storage around that, not around a vague notion of “plenty.”
Raw ore: Tin Ore
Tin Ore is where the mid-game metal chain begins. The wiki lists it as a Common material with a stack size of 250 that unlocks at character Level 18. It is found in the Nomad Highlands Shroud, mined from Tin veins in mines and cave passages.
| Property | Value |
|---|---|
| Type | Materials |
| Rarity | Common |
| Stack Size | 250 |
| Unlock Level | 18 |
| Biome | Nomad Highlands (Shroud) |
| Source | Tin veins in mines / cave passages |
The wiki’s map shows which veins each Mine and Cave Passage holds once you click its icon, so you can route a mining trip instead of wandering. Tin Ore is never the end product — it feeds straight into Tin Bars.
Refined bars: the smelting chain
Three bars carry most of the crafting tree. All three share a 250 stack size, but their unlock levels, stations and craft times differ sharply.
| Bar | Unlock Level | Station | Ingredients | Craft Time | Output |
|---|---|---|---|---|---|
| Tin Bars | 18 | Smelter | Tin Ore 10 + Charcoal 10 + Wood Acid 2 | 4:00 | 10 bars |
| Tin Bars | 18 | Blast Furnace | Tin Ore 15 + Coal 15 + Wood Acid 4 | 4:00 | 20 bars |
| Copper Bars | 13 | Smelter | Copper Ore 10 + Charcoal 10 | 3:30 | 10 bars |
| Copper Bars | 13 | Blast Furnace | Copper Ore 20 + Coal 20 | 3:30 | 20 bars |
| Silver Bars | 33 | Blast Furnace | Silver Ore 20 + Coal 40 | 10:00 | 20 bars |
Two patterns worth internalizing:
- The Blast Furnace doubles your batch for the same wall-clock time (Tin 10→20, Copper 10→20) but swaps Charcoal for Coal and, for Tin, asks for more Wood Acid. If you already run a Blast Furnace, use it.
- Silver is the late-game wall. It unlocks at Level 33, needs the Blast Furnace specifically (no Smelter recipe exists), and the 20 Silver Ore + 40 Coal → 10:00 timer is the slowest smelt in the chain. Budget Coal deliberately.
Copper Bars are a Revelwood crafting material per the wiki, and the Smelter that makes them is not free: you must obtain a Crucible during the “Crucible Needed For A Smelter” quest (or pick one up in the world) before the Smelter works. Copper Bars then feed Bronze Bars (7 Copper + 3 Tin + 10 Charcoal at the Smelter, or 10 Copper + 4 Tin + 10 Coal at the Blast Furnace, both 4:00) and a long tail of gear.
Special drop: Ammonia Gland
Ammonia Glands are the tanner’s material — the wiki describes them as a concentrated substance used to tan furs. They are a Common material with a stack size of 250 that unlocks at Level 16 in the Nomad Highlands.
| Property | Value |
|---|---|
| Type | Materials |
| Rarity | Common |
| Stack Size | 250 |
| Unlock Level | 16 |
| Biome | Nomad Highlands |
| Dropped By | Fell Mushroom Crab |
| Drop Amount | 1–6 per crab |
Fell Mushroom Crabs drop them in the Nomad Highlands and Kindlewastes Shroud, with Umber Hollow called out as a notable spot. Because each crab can drop up to 6, a single good farming pocket beats a long grind. Ammonia Gland is an ingredient in alchemy and coloring recipes (Acid Bite, dyes, and more), so it sits on the same “stockpile early” shelf as Goo.
Building materials: blocks from the Workbench
Building Materials are used for structures and fall under the Building category. Recipes unlock by picking up the material or as quest rewards, then craft at the Workbench (some also by Manual Crafting). The wiki catalogs every block and its source; a few representative ones:
| Block | Unlocked By | Ingredients | Station | Craft Time | Output |
|---|---|---|---|---|---|
| Castle Block | Veilwater Basin | Shell Limestone 5 + Granite 5 | Workbench | Instant | 100 |
| Ancient Circles Block | Cinder’s Cradle | Basalt 10 | Manual + Workbench | Instant | 100 |
| Ancient Dungeon Block | Cinder’s Cradle | Basalt 10 | Manual + Workbench | Instant | 100 |
| Ancient Stone Block | Cinder’s Cradle | Moonstone 10 + Basalt 10 | Manual + Workbench | Instant | 100 |
| Castle Wall Stone Block | Nomad Highlands | Stone 5 + Nomad Highlands Dirt 5 | Workbench | Instant | 100 |
Notice the pattern: most building blocks are instant crafts that convert a small pile of raw stone into 100 blocks. The bottleneck is never the craft time — it is gathering the raw stone, limestone and granite. The base building guide covers how to lay these out, and the crafting guide walks station placement so your Smelter, Blast Furnace and Workbench sit on a sensible loop.
A material routing cheat-sheet
Put the numbers together and the efficient loop looks like this:
- Nomad Highlands Shroud run: mine Tin veins (→ Tin Bars) and hunt Fell Mushroom Crabs (→ Ammonia Gland). Both live in the same Shroud, so one trip feeds two chains.
- Revelwood run: mine Copper Ore (→ Copper Bars) and gather the stone/limestone/granite that building blocks need.
- Smelter + Blast Furnace: convert ore to bars. Use the Blast Furnace for the doubled batch once Coal is plentiful.
- Workbench: turn raw stone into 100-block batches instantly.
The math is simple but easy to ignore: to make 20 Tin Bars you need 15 Tin Ore, 15 Coal and 4 Wood Acid at the Blast Furnace (4:00). To make 20 Silver Bars you need 20 Silver Ore and 40 Coal (10:00). The Silver line eats four times the Coal per batch and two and a half times the time, which is exactly why late-game builds feel Coal-starved.
How these materials fit your progression
These materials are the spine of the crafting tree, so they connect to almost every other system. New players should start with the beginner guide for the early loop, then the survival guide for staying alive in the Shroud while mining. The armor database shows what these bars eventually become, and the consumables database indexes the alchemy recipes that burn through Goo and Ammonia Gland. If you are stuck on a specific “how do I get X” question, the exploration guide and combat guide cover the field work behind the gathering.