Ore is regional, and knowing which region saves hours
Enshrouded does not scatter every ore everywhere. Each one belongs to a biome, and half the “where do I find X” pain in this game is simply not knowing which region to walk into. This is the map.
The main ores
| Ore | Region | Exactly where |
|---|---|---|
| Copper | Revelwood | Mark of Sameth, northwestern Revelwood — a full copper mine. Also on the large cliffs near Longkeep alongside clay. |
| Iron | Kindlewastes | Giant vein in front of a cave entrance northwest of the Kindlewastes Ancient Spire. The single best iron source in the game. |
| Tin | Nomad Highlands | Overworld veins across the highlands — look at rock faces, not caves. |
| Sulfur | Kindlewastes | Bright yellow veins on cliffs and rock faces; reliable clusters east of the Kindlewastes Ancient Spire. |
| Amber | Revelwood | At an Elixir Well in northwest Revelwood, between the entrance and the Root. Only opens after you clear that well. |
| Flintstone | Springlands | A flint mineshaft beside the Flame Shrine southeast of Longkeep — its scaffolding levels hold several large deposits. |
| Fossilized Bone | Nomad Highlands | Bone piles in the highlands; some also in the Kindlewastes. |
| Clay | Revelwood / Black Marsh | Clay and copper on the cliffs near Longkeep; also in the river woods behind the Black Marsh cliff edge. |
| Silver & Coal | Albaneve Summits | Around the lower slopes of Abysmal Mountain in the snow biome. |
| Limestone | Nomad Highlands | A deposit at the southern foot of the Pillars of Creation, reached by a hookshot shortcut. |
Notes that change how you farm
Amber is gated. The amber mound in northwest Revelwood only becomes available after you clear that Elixir Well. Two pickaxes are enough to mine it out completely once it opens.
Sulfur is the best XP-per-swing ore. At 10 XP per unit and one unit per swing, a cluster empties in seconds, and sulfur is a crafting staple so you are not farming junk. If you are combining leveling with resource gathering, sulfur is the efficient pick.
Iron is worth the trip. That one Kindlewastes vein pays 3,000–6,000 XP and fills your bag with end-game iron, and it sits outside the Deadly Shroud so you do not need Flame Level upgrades to reach it. See the XP farming guide for the full route and the respawn trick.
Flint is an early-game mine. The mineshaft beside the Flame Shrine southeast of Longkeep suits low-level characters and holds several large deposits across its scaffolding levels.
Do not park your altar on the ore
This is the mistake that quietly kills a farming spot. Resources and enemies inside a Flame Altar’s area do not respawn. If you place an altar on top of a mine to make travel convenient, you have permanently disabled that mine.
Place altars outside the entrance and check the visible boundary before you commit. The same rule applies to enemy camps you want to farm repeatedly.
Related guides
- XP farming spots — the routes and the respawn reset
- Best base locations
- Consumables guide