At a glance: Albaneve Summits sits at altitude 30–40 with a Flame level of 6–8, links 4 biomes, and holds an Ancient Spire.
The “Sky Islands” are the Albaneve Summits
When players ask how to get to the Sky Islands in Enshrouded, they mean the Albaneve Summits — the frozen, mountainous biome in the northeast of the map. It was added in the Souls Of The Frozen Frontier Update and is dominated by Howling Peak, described by the wiki as the highest point in all of Embervale, where a dangerous corrupted beast lurks. The “islands” feel comes from the way the peaks and floating rock formations sit high above the lower biomes, reachable by gliding rather than walking. This is not a secret sub-location with its own menu entry; it is the named late-game biome everyone points to when they talk about the sky.
The requirements before you go
This is a late-game region. Two gates have to clear before it is worth the trip:
| Requirement | Value |
|---|---|
| Biome level | 30 - 40 |
| Required Flame Level | 6 - 8 |
| Map position | Northeast |
| Added in | Souls Of The Frozen Frontier Update |
Flame Level 6-8 is the hard gate. Below Flame Level 6 the environment damage and Shroud pressure make sustained exploration impossible, so treat that as the real “can you go yet” check rather than your character level.
Quick reference — the numbers that matter
| Gate | Number | What it actually blocks |
|---|---|---|
| Biome level rating | 30–40 | Enemy scaling across the whole region |
| Flame Level to enter | 6 | Below this the Shroud pressure outpaces you |
| Flame Level for Howling Peak | 8 | The corrupted beast on the summit |
| Connected biomes | 4 | Nomad Highlands, Kindlewastes, Veilwater Basin, Cinder’s Cradle |
| Named high point | 1 (Howling Peak) | Highest point in all of Embervale |
| Content drops that added it | 1 | Souls Of The Frozen Frontier Update |
Two of those numbers are the ones people mix up. Flame 6 is the entry requirement, Flame 8 is the summit requirement — arriving at 6 lets you survive the region, but the Howling Peak beast is balanced for 8. And the 30–40 rating is a band, not a target: the region scales its enemies across that whole range, so a level-30 character and a level-40 character are not walking into the same Summits.
How to get there
The Albaneve Summits connect to four other biomes, which is how you first approach them:
| Connected biome | Direction from Albaneve |
|---|---|
| Nomad Highlands | — (primary approach) |
| Kindlewastes | South |
| Veilwater Basin | West |
| Cinder’s Cradle | South |
The practical route is to push into the northeast from one of those neighbours, then unlock the Ancient Spire - Albaneve Summits. That spire is the region’s fast-travel point: reach it on foot once, activate it, and every future trip is a menu click. Until the spire is lit, every death or logout means a long walk back up, so prioritising it is the difference between a fun expedition and a slog.
Gliding between the peaks
The map marks a “Grey Glider” good glide location in the Summits. That is the intended way to move between the high islands — launch from the glide point, ride the sightlines across to the next peak or floating formation. Because the terrain is vertical rather than horizontal, your glider, not your legs, is the main mode of transport up there. Scout a clear glide path and a safe landing before you commit to a crossing; falling from the highest point in Embervale is a long, lethal drop.
What actually sits up there
The Summits are a full late-game zone, not just a vista. The wiki’s own list of points of interest is dense:
- Ancient Spire - Albaneve Summits — your fast-travel anchor, and the first thing to light.
- Ancient Obelisks, including the “In These Windswept Summits We Won’t Share Our Breath With You” marker.
- Three named Elixir Wells: south-east of the Elixir Production Site, west of the Forge Of Obsidia, and east of Polaris Falls.
- A ring of farms — Wickmouth Goat Farm, Fairfield Goat Farm, Vinebrook Farm, Little Rock Goat Farm, the Pumpkin Patch, Pretty Patty’s Pumpkin Farm, the Enshrouded Goat Farm and the Grassy Pasture Goat Farm.
- Flame Shrines and Sanctums scattered from Vukah Ceremony Hill east of Fletcher Marble Quarry to sites north of Eldermere Dam, north and south of Howling Peak, west of the Skeleton Excavation Camp, and south of Everfrore Keep.
- Gem Forges north-west of Wickmouth and north-west of the Pumpkin Patch, plus one inside a Night Sanctum south of the Grassy Pasture Goat Farm.
- Hollow Halls: the Albaneve Summits Hollow Halls Mines, Camellia Lake Marble Quarry Mine, Fletcher Marble Quarry and the Obsidian Mine.
- Night Sanctums at Balefire Garrison, Silkfrost north of Eldermere Dam, west of Balefire Stronghold, Iron Heart west of Gateway Outpost Bora, and south of Grassy Pasture Goat Farm.
- Settlements: Wickmouth, Rothstep, Polaris Falls and New Cromville.
- Shroud Lairs and Shroud Roots west of Wickmouth, beneath Polaris Falls, south of the Enshrouded Goat Farm, and inside the Camellia Lake Marble Quarry.
In short, the Sky Islands are where the endgame wraps up: flame upgrades, elixir wells, hollow-hall loot, and a boss-grade threat at the top.
A sensible climb order
- Hit Flame Level 6 before attempting the approach — below that, the region fights you constantly.
- Enter from the Nomad Highlands or Kindlewastes in the south, since those are the most common neighbouring approaches.
- Activate the Ancient Spire - Albaneve Summits first thing, so a bad fight does not mean a long walk back.
- Use the Grey Glider launch point to reach the floating islands and Howling Peak rather than trying to path up on foot.
- Clear flame shrines and elixir wells as you go — they are the real rewards for the climb.
How this fits your progression
The Summits are the capstone of the overworld map, so they pair with the endgame systems you have already been building. The survival guide covers managing the Shroud drain that bites harder at biome level 30-40, and the difficulty guide explains how the Shroud scales against you as you push north. For the gear you will want before the climb, the armor guide compares sets, and the boss guide preps you for the corrupted beast on Howling Peak. The exploration guide is worth a read for vault and glide routing across the high terrain.