Antewise

Best Mobs in Don’t Starve — Ranked by Health

Updated 27 Oct 2026 Source Data parsed from dontstarve.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

When you are racing a boss or a clock in Don’t Starve, the Health of a Mobs is usually the number that matters most. This page ranks the 88 Mobs by Health straight from the data, highest first.

The full Mobs list

NameHealthNotes
Catcoon150
BFB—(while flying) /walkSpeed = 20 /runSpeed = 20 /specialAbility = Transports the player to its nest on the fourth island
Guides/Hatching A Smallbird—
Crab King—
Frog100
Animals—Animals are Mobs found throughout the world and are typically not hostile unless provoked (with the exception of
Fused Shadeling1250
Clockwork Rook300
Bernie (item)—A familiar face in this mad world.
Guides/Hound Wave Survival Guide—by Skyte100, Yorien and various wikia contributors
Birchnut Tree—Can be Dug (when Sapling or Stump ) /canBeBurned = 1 /resources = ×3 (Tall) ×2 (Medium) (Short) (Age and
Batilisk50
Bearger3000
Clockwork Knight300
Ewecus50040 5 (mucus spit): 60 5 (mucus spit)
Bottlenose Ballphin200×2, , 50% /damage = 25 /health = 200 /attackPeriod = 6 /walkSpeed = 5 /runSpeed = 8 /spawnFrom = Ocean /mobSanity
Horror Hound100
Critters—
Billy—
Bee100/image = Bee Build.png /imagewidth = 70 /health = 100 /damage = 10 /tool = Can be Caught /drops = 16% 80% for 4%
Extra-Adorable Lavae250
Bunnyman200/runSpeed = 6 /mobSanity = 25 /sanityauranote=(when allied) /specialAbility = Eats Fruits and Vegetables left
Ghost20032px
Dragonfly—
Glommer100
Dragonfly/DST—
Bee/DST100/health = 100 /damage = 10 /tool = Can be Caught /drops = 16.7% 83.3% /attackPeriod = 2 /attackRange = 0.6 /walkSpeed =
Clockwork Rook/DST900Damaged Rook
Ewecus/DST800×4 ×2-3 ×1-2 (periodic)
Ghost/DST200
Frog/DST100
Catcoon/DST150
Glommer/DST100
Bearger/DST6000
Parrot Pirate25Sailing companion.
Quacken1000(first time only)
Maxameleon—
MacTusk N’ Son—thumb/350px/MacTusk N’ Son, Walrus Hunting Party
Lavae500x3 Frozen: × 1-5
Old Bell—This isn’t just any bell.
Rock Lobster1125
Shadow Creature—
Monster—Monsters are Mobs that will attack the player on sight (with a few exceptions), with no warning. They tend to drop
Mobs/Table—
Powder Monkey200
Mosquito100:Does not spoil : 2 days /tool = Can be Caught /image = Mosquito_Build.png /imagewidth = 70 /health = 100 /drops = 50%
Nasty Spear Trap100
Mobs—
Packim Baggims—
Poison Birchnut Tree12Can be Dug when Sapling or Stump ) /name = Poison Birchnut Tree /image = File:Poison Birchnut Tree.png /imagewidth =
Hound150
Pig Traders—
Hutch450
Moose/Goose3000
Shadow Tentacle500The Shadow Tentacle is a mob occasionally spawned by the Thulecite Club on hit, as well as the Ancient Guardian in its
Sealnado3000
Prime Ape125×1 or ×1 ×1 (If produced and not thrown), Any items picked up but not consumed. (10%, Wilbur not
Mandrake20) /image = Mandrake Mob.png/Active Planted Mandrake.png/Planted /health = 20 /walkSpeed = 6 /runSpeed = 6 /droppedBy =
Sammy—
Pipton—
Merm250: 24px/link=Fish24px/link=Frog Legs :24px/link=Tropical Fish24px/link=Frog Legs /attackPeriod = 3 /walkSpeed = 3
Pit Pig350
Mumsy—
Palm Treeguard525×6, ×2,
Mosquito/DST100/damage = 3 (by hit) 34 (by explosion) /spoil = 2 days /tool = Can be Caught /drops = 50% /attackPeriod = 2
MacTusk N’ Son/DST—thumb/350px/MacTusk N’ Son, Walrus Hunting Party
Merm/DST500
Rock Lobster/DST2250
Shadow Merm500
Moose/Goose/DST6000
Lurking Nightmare850×2-4 Rift: ×2-3, ×1-2 /attackPeriod = 1.5 /attackRange = 3.5 /iceStaff = Immune /sleepDart = Immune
Splumonkey125Turns shadow during Nightmare Phase /image = Splumonkey.png/Normal Shadow Splumonkey.png/Shadow /imagewidth =
Swamp Pig—
Tentacle500
Slurper200Emits light.
Swamp Pig Elder—
Yaarctopus—Pulls Octopus Chest from the sea.
Skittersquid170(100%)
Shattered Spider250
Spitter175/damage = 20 /attackPeriod = 6 /attackRange = 8 /walkSpeed = 4 /runSpeed = 5 /spawnCode = “spider_spitter” /tool = Can

Showing 80 of 88 Mobs; the analysis below covers the entire set from the cached data.

The numbers at a glance

MetricValue
Total Mobs tracked88
With a written description33
Without a written description55
Average Health747.07
Max Health6000
Min Health12

What the Mobs data tells us

With no clean category to split 88 Mobs, rank them by Health — it is the number that most often decides a pick, and the table above is already sorted by it. Note: 55 of the 88 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Bearger/DST with the highest Health (6000). They set the ceiling for the whole Mobs set.

Entries worth a closer look

BFB — (while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys structures and mobs Animals — Animals are Mobs found throughout the world and are typically not hostile unless provoked (with the exception of Beefalo in heat and hungry Smallish Birchnut Tree — Can be Dug (when Sapling or Stump ) |canBeBurned = 1 |resources = ×3 (Tall) ×2 (Medium) (Short) (Age and Season Dependent) |spawns = Bottlenose Ballphin — ×2, , 50% |damage = 25 |health = 200 |attackPeriod = 6 |walkSpeed = 5 |runSpeed = 8 |spawnFrom = Ocean |mobSanity = +25/min (when allied) Bee — |image = Bee Build.png |imagewidth = 70 |health = 100 |damage = 10 |tool = Can be Caught |drops = 16% 80% for 4% |attackPeriod = 2 |attackRange = 0.6 Bunnyman — |runSpeed = 6 |mobSanity = 25 |sanityauranote=(when allied) |specialAbility = Eats Fruits and Vegetables left on the ground. Can be Bee/DST — |health = 100 |damage = 10 |tool = Can be Caught |drops = 16.7% 83.3% |attackPeriod = 2 |attackRange = 0.6 |walkSpeed = 4 |runSpeed = 6 |iceStaff = 1

As the source data describes one entry: “(while flying) |walkSpeed = 20 |runSpeed = 20 |specialAbility = Transports the player to its nest on the fourth island. Destroys structures and mobs. |spawnFrom = Every 10-24 days |spawnCode = ‘roc’ |name = BFB |mobSanit”

Frequently asked questions

How many Mobs are covered on this page?

This reference is built from **88** Mobs taken straight from the Don’t Starve data, so every row above is sourced rather than estimated.

Where does the Mobs data come from?

The figures are parsed from the Don’t Starve community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Mobs list complete?

This page shows a capped sample of the 88 Mobs from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Don’t Starve reference?

Sort by Health first — it is the number that usually decides the pick — then check descriptions.

More Don’t Starve guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.