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Cult of the Lamb Weapons — All 49 with Damage and Unlocks

Updated 19 Oct 2026 Source Steam Community guide 'All Weapons | Cult Of The Lamb' (per-hit base damage) + Cult of the Lamb Wiki 'Weapons' article (variant effects, unlocks, flavour text) — 19 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every weapon across all seven weapon types, with per-hit base damage, its variant effect and unlock. Filter by kind to compare the axes, swords, daggers and the rest.

49 weapons · 35 with base damage · 6 with published max-tier damage · 7 Axe · 7 Blunderbuss · 7 Dagger · 7 Flail · 7 Gauntlets · 7 Hammer · 7 Sword

Apostate's Cleaver

base 2

Axe

Swing with intent.

Base per hit: 2 / 2 / 2

Unlock: Default

Bane Axe

max 8.6

Axe

Effect: Poisoning

Chance of poisoning enemies when attacking.

Base per hit: 2 / 2 / 2

Highest published tier: 8.6 dmg

Unlock: Bane Weapons

Bane Blunderbuss

Blunderbuss

Effect: Poisoning

Chance of poisoning enemies when attacking.

Unlock: Bane Weapons

Bane Dagger

base 1.4

Dagger

Effect: Poisoning

Chance of poisoning enemies when attacking.

Base per hit: 0.85 / 0.85 / 0.85 / 0.85 / 1.4

Unlock: Bane Weapons

Bane Flail

Flail

Effect: Poisoning

Chance of poisoning enemies when attacking.

Unlock: Bane Weapons

Bane Gauntlets

base 3

Gauntlets

Effect: Poisoning

Chance of poisoning enemies when attacking.

Base per hit: 1 / 0.5 / 3

Unlock: Bane Weapons

Bane Hammer

base 4

Hammer

Effect: Poisoning

Chance of poisoning enemies when attacking

Base per hit: 4

Unlock: Bane Weapons

Bane Sword

base 1

Sword

Effect: Poisoning

Chance of poisoning enemies when attacking.

Base per hit: 1 / 1 / 1

Unlock: Bane Weapons

Battler's Bludgeon

Flail

Spiked and ragged and swung with force.

Unlock: Default

Blunderbuss

Blunderbuss

No special effect — the base weapon unlocked from the start.

Unlock: Default

Crusader's Blade

base 1

Sword

A well balanced blade dealing moderate damage.

Base per hit: 1 / 1 / 1

Unlock: Default

Godly Axe

max 9.8

Axe

Effect: High Damage

Deal significantly more damage than mortal weapons.

Base per hit: 3 / 3 / 3

Highest published tier: 9.8 dmg

Unlock: Godly Weapons

Godly Blunderbuss

Blunderbuss

Effect: High Damage

Deal significantly more damage than mortal weapons.

Unlock: Godly Weapons

Godly Dagger

base 2.6

Dagger

Effect: High Damage

Deal significantly more damage than mortal weapons.

Base per hit: 1.7 / 1.7 / 1.7 / 1.7 / 2.6

Unlock: Godly Weapons

Godly Flail

Flail

Effect: High Damage

Deal significantly more damage than mortal weapons.

Unlock: Godly Weapons

Godly Gauntlets

base 3

Gauntlets

Effect: High Damage

Deal significantly more damage than mortal weapons.

Base per hit: 2 / 2 / 3

Unlock: Godly Weapons

Godly Hammer

base 5

Hammer

Effect: High Damage

Deal significantly more damage than mortal weapons.

Base per hit: 5

Unlock: Godly Weapons

Godly Sword

max 6.2

Sword

Effect: High Damage

Deal significantly more damage than mortal weapons.

Base per hit: 2 / 2 / 3

Highest published tier: 6.2 dmg

Unlock: Godly Weapons

Merciless Axe

max 6.7

Axe

Effect: Critical Hits

Chance to deal a Critical Hit when attacking enemies.

Base per hit: 2 / 2 / 2

Highest published tier: 6.7 dmg

Unlock: Merciless Weapons

Merciless Blunderbuss

Blunderbuss

Effect: Critical Hits

Chance to deal a Critical Hit when attacking enemies.

Unlock: Merciless Weapons

Merciless Dagger

base 1.4

Dagger

Effect: Critical Hits

Chance to deal a Critical Hit when attacking enemies.

Base per hit: 0.85 / 0.85 / 0.85 / 0.85 / 1.4

Unlock: Merciless Weapons

Merciless Flail

Flail

Effect: Critical Hits

Chance to deal a Critical Hit when attacking enemies.

Unlock: Merciless Weapons

Merciless Gauntlets

base 3

Gauntlets

Effect: Critical Hits

Chance to deal a Critical Hit when attacking enemies.

Base per hit: 1 / 1 / 3

Unlock: Merciless Weapons

Merciless Hammer

base 4

Hammer

Effect: Critical Hits

Chance to deal a Critical Hit when attacking enemies.

Base per hit: 4

Unlock: Merciless Weapons

Merciless Sword

max 3.4

Sword

Effect: Critical Hits

Chance to deal a Critical Hit when attacking enemies.

Base per hit: 1 / 1 / 1

Highest published tier: 3.4 dmg

Unlock: Merciless Weapons

Necromantic Axe

max 6.2

Axe

Effect: Ghost Summon

When slaying a foe summon a ghost that will attack nearby enemies.

Base per hit: 2 / 2 / 2

Highest published tier: 6.2 dmg

Unlock: Necromantic Weapons

Necromantic Blunderbuss

Blunderbuss

Effect: Ghost Summon

When slaying a foe summon a ghost that will attack nearby enemies.

Unlock: Necromantic Weapons

Necromantic Dagger

base 1.4

Dagger

Effect: Ghost Summon

When slaying a foe summon a ghost that will attack nearby enemies.

Base per hit: 0.85 / 0.85 / 0.85 / 0.85 / 1.4

Unlock: Necromantic Weapons

Necromantic Flail

Flail

Effect: Ghost Summon

When slaying a foe summon a ghost that will attack nearby enemies.

Unlock: Necromantic Weapons

Necromantic Gauntlets

base 3

Gauntlets

Effect: Ghost Summon

When slaying a foe summon a ghost that will attack nearby enemies.

Base per hit: 3 / 3 / 3

Unlock: Necromantic Weapons

Necromantic Hammer

base 4

Hammer

Effect: Ghost Summon

When slaying a foe summon a ghost that will attack nearby enemies.

Base per hit: 4

Unlock: Necromantic Weapons

Necromantic Sword

base 1

Sword

Effect: Ghost Summon

When slaying a foe summon a ghost that will attack nearby enemies.

Base per hit: 1 / 1 / 1

Unlock: Necromantic Weapons

Tempest's Gauntlets

base 3

Gauntlets

A set of deadly spiked gloves. Weak at first, but devastating on a complete combo.

Base per hit: 1 / 1 / 3

Unlock: Default

Traitor's Razor

base 1.4

Dagger

A fast blade signed for many cuts, low damage but lightning quick.

Base per hit: 0.85 / 0.85 / 0.85 / 0.85 / 1.4

Unlock: Default

Vampiric Axe

base 2

Axe

Effect: Healing

Chance to heal the wielder using the life force of a slain foe.

Base per hit: 2 / 2 / 2

Unlock: Vampiric Weapons

Vampiric Blunderbuss

Blunderbuss

Effect: Healing

Chance to heal the wielder using the life force of a slain foe.

Unlock: Vampiric Weapons

Vampiric Dagger

base 1.4

Dagger

Effect: Healing

Chance to heal the wielder using the life force of a slain foe.

Base per hit: 0.85 / 0.85 / 0.85 / 0.85 / 1.4

Unlock: Vampiric Weapons

Vampiric Flail

Flail

Effect: Healing

Chance to heal the wielder using the life force of a slain foe.

Unlock: Vampiric Weapons

Vampiric Gauntlets

base 3

Gauntlets

Effect: Healing

Chance to heal the wielder using the life force of a slain foe.

Base per hit: 1 / 1 / 3

Unlock: Vampiric Weapons

Vampiric Hammer

base 4

Hammer

Effect: Healing

Chance to heal the wielder using the life force of a slain foe.

Base per hit: 4

Unlock: Vampiric Weapons

Vampiric Sword

base 1

Sword

Effect: Healing

Chance to heal the wielder using the life force of a slain foe.

Base per hit: 1 / 1 / 1

Unlock: Vampiric Weapons

Warmaker's Hammer

base 4

Hammer

Slow to fall, yet calamitous upon landing.

Base per hit: 4

Unlock: Default

Zealous Axe

base 2

Axe

Effect: Divine Inspiration

Collected fervor will also increase the divine inspiration bar.

Base per hit: 2 / 2 / 2

Unlock: Zealous Weapons

Zealous Blunderbuss

Blunderbuss

Effect: Divine Inspiration

Collected Fervour will also increase the Divine Inspiration bar.

Unlock: Zealous Weapons

Zealous Dagger

base 1.4

Dagger

Effect: Divine Inspiration

Collected fervor will also increase the divine inspiration bar.

Base per hit: 0.85 / 0.85 / 0.85 / 0.85 / 1.4

Unlock: Zealous Weapons

Zealous Flail

Flail

Effect: Divine Inspiration

Collected Fervour will also increase the Divine Inspiration bar.

Unlock: Zealous Weapons

Zealous Gauntlets

base 3

Gauntlets

Effect: Divine Inspiration

Collected fervor will also increase the divine inspiration bar.

Base per hit: 1 / 1 / 3

Unlock: Zealous Weapons

Zealous Hammer

base 4

Hammer

Effect: Divine Inspiration

Collected fervor will also increase the divine inspiration bar.

Base per hit: 4

Unlock: Zealous Weapons

Zealous Sword

base 1

Sword

Effect: Divine Inspiration

Collected fervor will also increase the divine inspiration bar.

Base per hit: 1 / 1 / 1

Unlock: Zealous Weapons

Cult of the Lamb weapon questions

How many weapons are there in Cult of the Lamb?

This table lists 49 weapons: seven weapon types (Swords, Daggers, Axes, Gauntlets, Hammers, Blunderbusses and Flails), each with its base weapon plus the six variant upgrades. Flails arrive with the Woolhaven DLC.

Where do the damage numbers come from?

35 of the 49 weapons publish per-hit base damage in the Steam Community guide "All Weapons | Cult Of The Lamb" — shown as "Base per hit", one number per swing of the combo. A further 6 weapons also carry a highest-tier damage figure from the Cult of the Lamb wiki. The two measure different things, so they are never combined into one number.

Why do some weapons show no damage?

Flails (Woolhaven DLC) and Blunderbusses are not covered by the Steam guide, and the wiki leaves their damage columns as "(TBA)". Rather than invent numbers, this table leaves damage blank for those 14 weapons while still listing their verified effect and unlock.

How do I unlock a weapon?

Weapons unlock through Sermons. The unlock column shows the sermon node named on the wiki; pick it on the sermon tree to add the weapon to your crusade loadout options.

What do the weapon variants do?

Each variant adds one effect: Bane poisons, Vampiric heals on kill, Necromantic summons ghosts from the dead, Merciless adds critical hits, Zealous converts Fervour into Divine Inspiration, and Godly deals much higher damage but is rare.

Frequently asked questions

How many weapons are there in Cult of the Lamb?

This table lists 49 weapons: seven weapon types (Swords, Daggers, Axes, Gauntlets, Hammers, Blunderbusses and Flails), each with its base weapon plus the six variant upgrades. Flails arrive with the Woolhaven DLC.

Where do the damage numbers come from?

35 of the 49 weapons publish per-hit base damage in the Steam Community guide "All Weapons | Cult Of The Lamb" — shown as "Base per hit", one number per swing of the combo. A further 6 weapons also carry a highest-tier damage figure from the Cult of the Lamb wiki. The two measure different things, so they are never combined into one number.

Why do some weapons show no damage?

Flails (Woolhaven DLC) and Blunderbusses are not covered by the Steam guide, and the wiki leaves their damage columns as "(TBA)". Rather than invent numbers, this table leaves damage blank for those 14 weapons while still listing their verified effect and unlock.

How do I unlock a weapon?

Weapons unlock through Sermons. The unlock column shows the sermon node named on the wiki; pick it on the sermon tree to add the weapon to your crusade loadout options.

What do the weapon variants do?

Each variant adds one effect: Bane poisons, Vampiric heals on kill, Necromantic summons ghosts from the dead, Merciless adds critical hits, Zealous converts Fervour into Divine Inspiration, and Godly deals much higher damage but is rare.

More Cult of the Lamb guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.