What this database covers
This table lists weapons by the job they do, written in plain language. We describe behavior, not exact damage or cooldown, because those figures need checking against the game’s own data before we publish them.
Use it to plan which weapons fill gaps in your build. Pair it with the weapon priority page for pickup order.
| Weapon | Type / notes (plain language) |
|---|---|
| Whip | Close-range forward strike; the starting weapon on the default character. |
| Magic Wand | Auto-targets the nearest enemy; steady, reliable single-target damage. |
| Knife | Fast, long-range shot fired in the direction you face. |
| Axe | Arcs overhead and lands with a wide area of impact. |
| Cross | Fires in four directions at once for broad coverage. |
| King Bible | Orbits the player as a rotating block that blocks and damages. |
| Fire Wand | Launches a fireball straight ahead on a short cadence. |
| Garlic | Constant damage aura centered on the player; crowd control up close. |
| Santa Water | Drops a puddle that damages enemies standing in it over time. |
| Runetracer | Bounces between nearby enemies, good for clustered packs. |
| Lightning Ring | Strikes random nearby enemies; useful when the screen fills. |
| Pentagram | Clears most enemies from the screen on a long cooldown. |
| Peachone | A bird that flies loops around the player and shoots. |
| Ebony Wings | A bird weapon that mirrors Peachone’s looping flight pattern. |
| Shadow Pinion | Spins around the player like a shield of projectiles. |
| Gatti Amari | Summons cats that wander and attack nearby foes. |
| Holy Wand | The evolved form of Magic Wand; stronger auto-targeted bolts. |
| Bloody Tear | The evolved form of Whip; hits harder and heals on kill. |
The evolved entries show where a weapon can lead once it fuses with its passive. See the evolution mechanics page for how the fusion triggers.